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3D Artist & Game Developer

◉ SUMMARY

3D Environment and Lighting Artist with 10+ years of experience focused on real-time game production in Unreal Engine 4/5 & Blender. Specialized in creating atmospheric environments, modular asset systems, and combat-driven level spaces that support gameplay clarity and visual storytelling. Experienced in building complete environments from concept to final implementation, with an emphasis on lighting, modular asset creation, and level environments.

◉ 3D SKILLS

Modular Prop Design, Hard Surface Modeling & UV Mapping, Blender (Animation, Rendering), Texturing, Photogrammetry Cleanup & Retopology, Hair Card Modeling, 3D Level Design for 3rd & 1st person games, Environment Lighting, Level Scene Optimization, Weapon & Prop Modeling.

◉ SOFTWARE PROFICIENCIES

Blender, Unreal Engine, UE Blueprints, Zbrush, Substance 3D Painter, Photoshop, Gimp, Substance Designer, Substance 3D Sampler.

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